(Written by brother Robert.)
Legend of Zelda: Very clearly pagan. The storyline teaches, among other things, a pagan trinity of goddesses. Full of monsters, demons, and horrors. One of Nintendo's most popular series.
In the original versions of the 1998 Nintendo 64 game The Legend of Zelda: Ocarina of Time, there were clearly Islamic symbols associated with one group of characters, and there was also an Islamic chant as a background track to one dungeon.
The triforce symbol is itself the emblem of the 13th-century Hōjō clan, the top ruling family in Japan at the time, which had as their head of shogunate (military leader) Hōjō Tokimune. This same man is famous for spreading Zen Buddhism through Japan after the famous kamikaze (divine wind) victory over the Mongol invaders. And that's who Nintendo is covertly promoting by putting their family emblem all over this video game. (Imagine how liberals would feel if the shield had the Trump family crest instead? That's how conservatives, patriots, and so-called Christians should have protested against the introduction of this game and its Japanese patriotic and religious symbolisms.)
Pokémon: Teaches the worship of fictional animals with godlike powers. It's a gateway drug into worse series, and a gateway drug into the Japanese Shinto religion. Some of these, even the cover art "legendary Pokémon", are clearly demonic in appearance. Marketed as something to buy for kids.
I have found another accurate warning against Pokémon. I don't agree with everything posted by the source or author, just that one testimony.
Square-Enix (Final Fantasy, Dragon Quest): All very demonic games from demonic companies. I also note that the company Enix is named after the pagan firebird, Phoenix.
Super Smash Bros: A popular Nintendo fighting game series that scoops up characters from multiple franchises where players can play as their favorite characters and fight each other, trying to knock the other character off a stage. Now they include as playable characters multiple witches and a demonic Square-Enix villain who represents the antichrist. This too is supposed to be a kid's game.
Luigi's Mansion: Super Mario and ghosts. Halloween as a kid's game.
Super Mario: Yes, even Mario! The Mario RPG games (such as the Mario & Luigi series) all have a high degree of witchcraft and demonic characters, and often feature the Mario brothers cooperating with Bowser the turtle demon. Even the main platformer games have some degree of Shinto elements (the squid and turtle and ghost characters, and especially Bowser the turtle demon, the villain).
The signature toadstool mushroom and its effects (making Mario larger or smaller) resembles demonic psychedelic imagery. I don't think that's an accident. Magic mushroom in the gateway Nintendo kid's game that almost everyone plays? I don't think that's an accident. If you were to try and buy real psychedelic mushrooms, you'd see plenty of Mario themed stuff. The connection goes both ways.
Mario is so popular and well-loved that it was initially hard for me to accept that it was evil. You should be able to explain what's wrong with Mario to a kid. So I'll give it a whole section's worth of proof.
One of the basic questions a person should have when there's characters with superpowers, is where do they get their powers? Do they get it from Jesus? Or from some pagan god, a devil?
Mario and friends have their own magical superpowers, and the story explanations hidden in the manuals make it clear that Mario's is a witchcraft fairy tale world.
What follows are two story descriptions from the official manuals, taken from the Nintendo.com website:
Game description from page 2 of the instruction manual of the original NES Super Mario Bros:
One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horsehair plants, and the Mushroom Kingdom fell into ruin.
The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of Bowser, the King of the Koopa.
Mario hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!
Excerpt from the story section of the Super Mario 64 instruction booklet:
"Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool."
"Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"
Mario is so excited to receive the invitation from the princess, who lives in the Mushroom Castle that he quickly dresses in his best and leaves right away.
"Hmmm, something's not quite right here... It's so quiet..."
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words, "No one's home! Now scram! Bwa, ha, ha."
The sound seems to come from everywhere.
"Who's there?! I've heard that voice somewhere before..."
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard...
"I think I hear someone calling. What secrets does this painting hold?"
Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes.
Once inside the painting, Mario finds himself in the midst of battling Bob-ombs. According to the Bob-omb Buddies, someone...or something...has suddenly attacked the castle and stolen the "Power Stars." These stars protect the castle. With the stars in his control, the beast plans to take over the Mushroom Castle.
To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.
"A plan this maniacal, this cunning...this must be the work of Bowser!"
In other spinoff games like Mario Kart, Mario Party, Mario Tennis, and the Mario RPG games, Mario and friends team up, hang out, and play party games and sports with Bowser the evil turtle demon, sometimes even saving the world from other demons (in the role-playing fantasy games).
In Japan, the villain of Super Mario, Bowser, bears the title of Daimaō (大魔王, "Great Demon King"). Moreover, the developer admits that the Bowser was inspired by a villain design from an anime based on pagan Buddhist fairytale Journey to the West, where he was lifted and modified from the ox/bull demon king and eventually became a turtle.
Is it acceptable, safe, and good for children to pretend to hang out and play games with a black wizard demon king who even resembles the devil? No!
Even under the original plot, "Oh, he's just the villain," you still have the Disney-esque lie of good white pagan magic vs evil black pagan magic. It's still evil vs. evil in a fairy tale world, teaching pagan lies to children.
The 2023 Super Mario movie, to be released on pagan "Good Friday" in relation to pagan goddess Easter, is rife with themes of feminism and emasculation. That's more evidence of the underlying spirit behind this keystone game series, and all such Japanese video games and anime.
Konami: Responsible for publishing Yu-Gi-Oh! and many demonic "boy's" (Shonen) games, mangas, and even animes. They also have the vampiric Castlevania series under their belt.
Metal Gear Solid: It appears on the surface to be some kind of patriotic soldier game, known for having a fantastic sci-fi story. I'm not familiar with it, but I know that many young men have played the game because Solid Snake the soldier character looks cool. But actually, the producer is a Democrat and has worked on other demonic games, including franchises about vampires and aliens. Very evil. Stay away.
Atlus (many demonic JRPGs): The most explicit examples are the satanic Shin Megami Tensei and Persona series, which, behind masks of cute, mischievous anime characters, teach demonology and tarot witchcraft to children!!! The development team is clearly satanic, and at least one developer or artist has publicly admitted to being a satanist/luciferian. This isn't an unpopular, niche, or occult series, either: In 2021, total sales numbers for the Persona series, which now includes animes, exceeded 15 million units.
(Speaking of psychological concepts, I also notice the similarity of the word "anime" to the Jungian concepts of the anima and animus, which respectively are ideas conjecturing a shadow feminine side of man and a shadow masculine side of woman. The way anime corrupts and replaces people's identities, even to the point of them dying their hair an unnatural color — pink, green, dark red, blue, purple — and behaving and dressing like a homosexual or even the opposite sex, is so similar to the anima/animus concept, even the word!)
Blizzard: This American "Western" gaming company produces franchises like Warcraft (including the popular online game, World of Warcraft) and Diablo, and many more demonic witchcraft competitive online games. Their recent first-person shooter Overwatch advertises with a cover art featuring a Disney/Pixar-cute female character and therefore is the most likely game to attract and induct new and young players into their harder franchises.
Did you know that the cover character Tracer is a lesbian in the game's official story? That's the world's 4th-biggest game company pushing LGBT on the world. Oh, and now they've come out and said Soldier 76 is gay too. So we may as well go ahead and call Overwatch what it really is — Gay Call of Duty. They are pushing the LGBT, the demons, the fantasy on young players and even young women with this one. Even transhumanism — one of the characters is a Buddhist monk in the form of a robot. Very evil game.
Overwatch 2 records voice chat and will require a phone number. So that's one more reason to get out and stay out of it.
I now realize, after doing more research for this article, that Blizzard and Activision merged in 2008, making Activision-Blizzard the 4th biggest game company in America, after Sony, Nintendo, and Microsoft. And their biggest, most popular franchise is Call of Duty. So this isn't obscure stuff that you have to seek out in some dark corner of a library somewhere. If you play games for a while, you're probably going to see it and hear about it.
So all those satanic Blizzard games like World of Warcraft and Diablo? These are from the same company that publishes the most popular video game franchise in America. I am sure Blizzard does quite a bit of advertising and cross-promotion for their satanic games (particularly Overwatch, their first-person shooter game) to all the young boys who suppose they're doing something patriotic and mature by playing Call of Duty and forming e-gangs and trying to win competitive war games.
Fortnite: A third-person shooter type of game. The imagery has gotten increasingly demonic since release. Popular with younger players.
Minecraft: This looks on the surface like a simple game like Lego blocks. Popular with young players. There are themes of magic (witchcraft) and demonic enemies. Minecraft has a Magic: The Gathering skin pack and a Disney World DLC, proving its connections with witchcraft and satanism.
When I went to look up the developer of Minecraft and see what else he did or said, he had a photo of himself wearing a Minnie Mouse bow, with a description saying he was "kawaii" (a Japanese term meaning cute). I have nothing else to add.
Roblox: Another simplistic, Lego-like game that seems like it would be harmless. And therefore it is popular with children. It's actually a game platform, with content submitted by people all over the internet. Therefore, it's destined to have — and a quick look at the avatar shop and games/scenarios confirms it — horror and demonic influence within its game universe. Along with liberalism, leftism, and every kind of predator. Keep your kids away!From Wikipedia: Roblox has also been criticised for making it easy for children to spend large sums of money through microtransactions, leading to numerous instances where children have spent large sums of money on the platform without parents' knowledge, and deleting the accounts of players who file chargebacks or request refunds for Robux payments through their banks, card issuers or other third-party companies. Professor Jane Juffer at Cornell University accused Roblox of encouraging consumerism in children.
Other Virtual Internet Chatrooms: Second Life, IMVU, the Facebook metaverse... anything can happen on the internet, and these are definitely adults-only experiences that most adults should not want to experience.
Spyro the Dragon: Owned by Activision-Blizzard. A game series where the player character is a cute-ified 3D dragon. They now have collectible figurines in the Skylanders series that are sold to kids.
Candy Crush Saga: Owned by Activision-Blizzard. A mindless waste of time that's made billions of dollars despite being a "free-to-play" game. The game limits free plays, and entices players to spam their friends or spend money in order to progress through the game. It's pre-installed on many Windows computers now, even on smartphones.
Many other mobile games now follow similar business models, of wasting player's time as much as possible to try and get them to fork over money.
Call of Duty (Activision-Blizzard): While my initial belief and claim before finishing this article was that Call of Duty was competitive, even violent, but not particularly murderous (being a simulated combat against other players), I've changed my mind and believe this game is more dangerous than it appears. There is definitely something weird and wrong about a plurality of players, mostly boys and younger men, playing a virtual soldier shooting other soldiers for 4-8 hours a day, even hundreds of hours a month. Watching themselves die, watching the other player characters die, aiming for kill streaks, getting killed themselves over and over... it's not right. The newer games also feature zombies, which are demonic. The series, like most top modern games, is designed to be time-consuming and addictive, and it's common for players (mostly younger males) to play all day.
(Satanic Neversoft jumped into the fray for the development of Call of Duty: Modern Warfare 3, another point against both Neversoft and the Call of Duty Series.)
Even in real life, there's reasons people fight wars, and there's an end to it. There's no reason or end in Call or Duty. It's kill or be killed. It's the same few battles over and over. It's nihilism. All these boys playing this game are wasting their time and their energy.
I also have heard from many hardcore gamers regarding first-person shooters, that they weren't a fun game to play lots of. Just bad feelings after playing a lot. A sick addiction, thankfully a temporary one because it was mostly no fun for them.
And I can corroborate that my own time playing Call of Duty, Overwatch, and even older Nintendo shooters like Metroid Prime: Hunters was empty, angry, fearful, and even depressing. It's a sad and empty experience. Why would you want hours and hours of it day after day?
"It's a social experience. It's individuals improving themselves together." And, before that, "I know it's the kind of game they say you're not allowed to play."
I thought I'd be getting into something social but every single time I got burned. And that's the same report I heard from others later.
What makes more sense? A brief conversation with your son about the healthy way to deal with anger, hatred, revenge, wanting to murder? Or 2,000 hours of game killing other players as a virtual soldier or a virtual demon and seeing some rage in the chat? Fathers need to pay more attention to what their children are doing to themselves with these games. It's not right to leave kids inside in front of a screen all the time, either.
GameStop: There was a controversy in 2021 where individuals on the internet staged a coordinated effort to block a short squeeze on GameStop stock by buying the stock in mass numbers and greatly driving up the price. Then, popular trading app Robinhood restricted trading of GameStop stock, a boon to short sellers.
It was a funny meme sort of thing if you didn't think too hard about it (kind of like Elon Musk), and you just kind of rejoiced that the news said a bunch of normal people had beaten rich investors at their own game to the point where the rich people had to cheat in public.
But when you do stop to think about it, GameStop is a shrine to demons and a shrine to Japanese Shinto religion. Even the colors of GameStop's logo match Japan's flag. It would have been better if the public had joined in and shorted GameStop to the ground and took the money along with the corporate bigwigs.
I hope the short sellers succeed the second time around. I really do. Has the general public ever shorted a company to the ground? The public should have joined the rich and shorted GameStop to the ground. The video game and anime industry is plagued with short-sellers of children's blood — how fitting it would be for them to lose their advertising shrines, miss their quotas, and be unable to hold up their end of the bargain!
Animal Crossing: Another "life simulation" kind of game. The non-player characters are anthropomorphic animals. Christmas, Easter, Halloween. Kappa, humanoid animals, creepy Gyroid cactus-robot idol figurines... Made by Nintendo and has the same goals as the rest of their 1st party stuff. Cute but evil. Also a time sink.
Harvest Moon: Although these games appear to be simply about farming, which sounds like it would make them great for kids and even adults interested in learning about farming, the truth is that Shinto and pagan elements are present in all these games: "harvest god", "harvest goddess", fairies and spirits... you get the idea. The same parent company, Natsume also makes the related Rune Factory series, which is more hardcore demonic fantasy presented in a deceiving cutesy fashion.From https://en.wikipedia.org/wiki/Harvest_Moon_(video_game):
While many elements of the game were Westernized for its American release, some Japanese cultural elements remained. For example, townspeople sometimes discuss the church and its religion in Shinto terms, such as referring to the existence of both a "God of the Harvest" and a "God of Business."
Nintendo: The name of this top Japanese video game company, 任天堂, is said to mean "leave luck to Heaven", but they are quite ambiguous about what it really means, to the point where books like History of Nintendo even report that the great-grandson of the founder doesn't know the name's meaning. (I don't fully buy that "leave luck to Heaven" reading. Some readings go like "duty/responsibility of Heaven" or "office/church/business/temple/shrine of Heaven". Regardless, the spirit behind it is the same.)
Japan is a Shinto-Buddhist nation. This is not talking about Christian Heaven. And, considering that Nintendo is one of the most successful companies in the world, it's pretty clear that their demonic version of heaven is who they're working for and who has blessed them!
These follow the trend of franchises like Pokémon and Digimon, some with "real" animals. They look like they would be fun toys for children, but they are nasty and filled with evil.
First publicly mentioned in 1997, Shigesato Itoi (designer of EarthBound), Tsunekazu Ishihara (designer of Pokémon) and Shigeru Miyamoto codeveloped a Nintendo 64 prototype of a pet creature breeding game called Cabbage.
So that's the back story. Three high-ranking Japanese satanists worked on a prototype that eventually became a kid's game about dogs and cats. I'm not going to say that Nintendogs is satanic until I look at it a little. I believe in fair trials.
Well... I looked at it and it looks mostly clean at a glance, then I notice that they throw in stuff like an alien doll and Moai head toy. And of course there's promotion of the Mario series and its witchcraft. The entire virtual pet genre trends towards being satanic. This game is sneaky about it, but not an exception. Get your kid a real pet! Volunteer at an animal shelter! People need to do be doing more real stuff outside, not more virtual stuff in their bedroom.
A pet simulator shaped like an egg, where you raise a "virtual pet" (really an alien/demon). The spiritual sequel to Bandai's Tamagotchi franchise is Digimon World, which is much more explicitly demonic.
Tamagotchis are a small alien species that deposited an egg on Earth to see what life was like, and it is up to the player to raise the egg into an adult creature.
Along with the original Tamagotchi, the first wave of Tamagotchi toys included Christmas, angel, and ocean themed versions.
Here's another interesting example of Tamogotchi in modern culture:
In Call of Duty: Modern Warfare (2019), there is a purchasable item that is similar to a Tamagotchi in wristwatch form, called the Tomogunchi. The item contains a virtual animal that hatches and evolves through the player getting kills, winning matches, and completing other gameplay objectives.This Call of Duty parody of Tamagotchi, which on the surface appears to be some kind of sick atheist/evolutionist joke, actually reveals the function behind these "virtual pets". It's sick, twisted, and evil that they try to push demon familiars on children by making them to look "cute".
I saw and remembered these while looking at a list of best-selling franchises while trying to find clean games. Despite the cute animal cover photos, I could discern evil in the graphics and backgrounds while looking over gameplay (The reason? The developers had previously developed Night Trap, a horror game! Petz has an identical art style. It is seriously creepy.). I haven't played these girly-looking games, I don't know everything that's wrong with them and I don't want to find out since the case is so clear against them that they're abominable. But here is some tangible proof I was able to dig up quickly.
P.F. Magic, the company behind the original games, uses a witchcraft avatar. The initials also stand for Pure [F-word]. That's closet curse words being displayed to kids every time they turn on the games (at least on the older ones, before Ubisoft bought them and put the Ubisoft logo at startup instead).
The logo for the original Catz PC game is a black cat against a full moon, a witchcraft symbol.
A quick look at the plot of Dogz 2 / Catz 2 shows that the story is witchcraft and demonic:
The player is a dog or cat living in South Pawville, a town located on a large island. The player's father, Arvin, owns the Magic Hat, a family inheritance that contains a powerful magic, which can be used for good or evil. When the player's best friend Victor talks about an evil wolf named Ivlet jailed at North Pawville's police station, he invites the player to investigate. Sheriff Ada warns them against nearing Ivlet, who usually sleeps during the day. This gives Victor idea of visiting him at night.
When the two visit Ivlet that night, he tricks the player into giving him the Magic Hat. This empowers him with magic, which he uses to destroy both Pawvilles and make wild animals hostile. Ada jails the player, but is freed by Augusta, who says that the player should take responsibility by helping the townsfolk, while Victor decides to take the player's place as a compromise. Outside the police station, the player meets with Beat, the personification of the Magic Hat's good side, who asks for the player's help in retrieving back the hat.
After the player helps out all of the Pawvilles' townsfolk, they are instructed by Arvin to meet with and assist Theophilus, a wizard living in Sky Heights, in combating Ivlet. Theophilus says that the Magic Hat, normally colored blue, grows darker if always used for evil, and if it turns black, it will corrupt its user into a monster. Suppressing the hat's power requires the Magic Shield, made from three crystals: the Water, Earth, and Ice Crystals. Once the player collects them, Theophilus sends the player to rendezvous with his brother, Bartholomew, who travelled to Gongoro Peak but didn't return. The two wizards proceed to Sky Heights and plan the attack on Ivlet, who lives in an astral dimension, and invite the player to assist them. The three manage to defeat Ivlet and the dragon he summons.
Retrieving back the Magic Hat, Beat says that since his task is done, he will have to part ways with the player, before entering the Magic Hat and returning it back to its normal color. The player returns home and is welcomed by their parents, with Arvin deciding to pass the Magic Hat to the player.
That's about as blatant as you can get at teaching witchcraft to kids. The entire Petz series is like that.
From a history section of a wiki site's entry on P.F. Magic:
PF Magic was born out of a failed hardware venture with AT&T and Sega to build a Sega Genesis accessory called "The Edge", which was to allow for online multiplayer over telephone lines. AT&T pulled out of the venture due to the cost of the device, leaving the company with half their initial funding.
With their hardware project cancelled, the company needed a new product to work on. Co-founder Rob Fulop saw the controversy generated by Night Trap, a game he worked on and wanted to make something that was the complete opposite of it. Fulop talked with a mall Santa who told him that the number one thing children asked for Christmas was still a puppy. After this conversation, the idea of doing a title about animals came about, resulting in Petz, which was based on the graphics technology they previously used in Ballz. Petz was an enormous success, became one of the company's flagship products and has been credited with popularizing virtual pets.
Get that: a co-founder who made a demonic murder horror game, who wanted to "avoid controversy", and got his inspiration from Santa Claus. So he snuck all sorts of evil into what looks like a cute pet animal game for children.
These were very popular games! I knew girls who had played them. I saw them all over the place in garage sales and auctions. Petz has 24 million in sales, one of the best-selling game franchises of all time.
Just to be sure whether they changed over time or not, I looked into the more recent Petz DS games and spinoff games, and they are all satanic, no exceptions.Hamsterz: The game starts with a hamster anime girl teaching the player stuff. The graphics have a discernably dark/evil theme to them. The game is about teaching these creepy 3D hamsters pre-set words and phrases. One of the early ones is "Halloween".
Horsez: The girl protagonist in the intro looks emo/goth, and the very next scene is a tombstone. I don't want to watch one more second of this. Depression and darkness and worse in a little girl's game. I looked at it just so I wouldn't be blindly making accusations.
In short, this is some of the sickest parent-tricking and child-abusing filth I have seen on this planet! There will be a very high price paid by all the sick bastards who cooperated into tricking parents and siblings into letting young children play these satanic games. It is also a blatant example of satanists fooling parents and deceiving kids and getting away with it.
(I mention this game series so egregiously, because, to the best of my knowledge, no one else has so publicly called it out before! It's satanic! It's filth! Destroy your copies!!!)
Also, the fact that satanic witchcraft U.S. video game developers who form a company and name it Pure F***ing Magic and make games for a U.S. audience put Japanese anime themes and characters into these games: the blue and red haired people characters in the Petz games, the hamster anime girl, the yandere hamster, and other evil secrets and Easter eggs. All this shows that Japanese anime has a satanic connection. Japan likes satanism, and satanists like Japanese anime. It goes both ways.
This also goes to show that you must consider who developed the game and why. This is a "kid's" game series made by a murder-filled horror game developer! By literal satanists! From the moment you start playing the games, maybe even before that, if you have any spiritual discernment in you whatsoever, you can discern the hatred and evil in these games!
From Wikipedia: As a result of her longevity and popularity, Screen Rant labelled Hello Kitty as the second-highest-grossing media franchise of all time in 2019, behind only Pokémon.
The brand rose to greater heights when during the late 1990s Mariah Carey adopted Hello Kitty as a fashion statement.
How did Hello Kitty become so loved by the world, which loves its own? This is one of the most popular Japanese franchises worldwide, worth billions of dollars, and it's simply a picture of a girly humanoid cat! It's weird and doesn't make sense on the surface. But it is clearly an advertisement for Japan's culture in general, including and especially the girlier animes like Sailor Moon and Pokémon. It appeals primarily to little girls.
In 2012, Sanrio produced crossover merchandise with satanic rock band KISS. That is hard to imagine, but there is Hello Kitty KISS merchandise out there.
You can also find Hello Kitty in witch costume, Hello Kitty celebrating Easter, Hello Kitty Christmas... what is a Japanese icon doing celebrating Christmas and Easter, anyway?
Even though Japan is only 1% Christian, a lot of its mostly Shinto-Buddhist population does celebrate Christmas. An estimated 3.6 million families from its population of 125 million people get their holiday meal from KFC. It is not a public holiday in Japan, but nonetheless it is celebrated by many.
Easter is also popular in Japan. This ought to make people suspicious, considering that pagan Christmas and Easter are traditionally perceived as "Christian" holidays. There are other mostly Buddhist nations that celebrate Christmas and Easter, too.
Part 8: Japanese Children's Animes and Collectible Card Games
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