(Written by brother Robert.)
The commandments, ordinances, and morality of God prohibit all these abominations of video games presenting false gods, witchcraft, and glorification of homosexuality and bestiality. The Bible and Christianity are exceptional in the prohibition of such, whereas pagan cultures allow most or all of these abominations, and have for all of history. (Even Islam, which claims to be against witchcraft and paganism but in truth is evil, is evidently hypocritical in allowing witchcraft and paganism to be spread to the entire Islamic world through an Arabic anime dubbing studio in the Islamic dictatorship of Syria.)
A lot of games, like the Blizzard games, have some very demonic imagery. Even worse, players play as these demonic characters for dozens of hours a week. By a Biblical standard, such games are known to be harmful to one's soul, and should be seen as abominations.
Yet much of the world sees nothing wrong with games like World of Warcraft. They'd say something like this:
"WoW is only a fantasy game, which is not violent at all. It's just fantasy. It's a strategy game. You co-operate with a lot of others to overcome challenges. That's why you do it. It's a very social game. Half of the time you are connected in communication with others. It would be wrong to consider it an antisocial game."
Does that sound like your position? Well, that exact statement was a Norwegian mass shooter's answer to whether his World of Warcraft hobby had anything to do with his violence. The man killed 77 people and wounded 319 more. A sociologist testified in that same case that the man was unable to distinguish virtual reality from real life. Yet his is the argument that many people are making, that it's just harmless make-believe.
That killer was also a self-proclaimed Nazi and Odinist, meaning he sacrificed to the pagan Norse demon Odin. A person who worships demons, sacrifices to demons, and role-plays as demons, gets demons in their life.
1 Thessalonians 5:22 Abstain from all appearance of evil.
Ephesians 5:11-12 And have no fellowship with the unfruitful works of darkness, but rather reprove them. For it is a shame even to speak of those things which are done of them in secret.
When people play demonic video games, and watch demonic movies and TV shows, even if "they're just cartoons", they are associating with darkness. And they get more darkness in their lives.
You can believe the Bible, believe Jesus. Believe the law against witchcraft and the commandment against graven images (including the "angels" and demons of these games). Have some fear of God and what He has warned His people against and commanded His people not to do.
Or you can disbelieve and find out the hard way. Tell yourself it's just make-believe when your children dress up as evil demons at Halloween or anime conventions. Tell yourself it's just a mental disorder, it's just autism, when they play so many violent games that they start hating everyone and acting terribly rude.
If you're Christian-minded and someone points out to you that Naruto is demons, witchcraft, and idolatry, you ought to be able to take a quick look and see whether that's true. Now, you can very easily look at Naruto and see, "Oh, there are a lot of demons. Yes, all that ninjutsu is magic. And yes, these fictional characters are gods and people really do idolize them." and quit the anime and the games and save yourself and your kids from worlds of misery.
Or, you can ignore the other train wrecks, deny the proof, and drive off the anime cliff into crazyland. If you want to do that, fine. Find out the hard way.
I'm going to present more proof of what these games are and their origins, so you don't have to find out the hard way. And also because they go after the children with this stuff. If you aren't absolutely disgusted at video games and anime by the time you finish this article, and you still dedicate your kids to this stuff? Then you deserve to be tormented by whatever kind of gremlin your kid behaves like.
Video games as a whole absolutely do have a religion behind them, whether you consider it Japanese Shinto-Buddhism, witchcraft, or satanism. It's bad stuff.
Revelation 12:9 And the great dragon was cast out, that old serpent, called the Devil, and Satan, which deceiveth the whole world: he was cast out into the earth, and his angels were cast out with him.
Daniel 12:4 But thou, O Daniel, shut up the words, and seal the book, even to the time of the end: many shall run to and fro, and knowledge shall be increased.
People in modern society, believing in modern idols of physical science and carnal knowledge, are becoming more and more blind to spiritual realities. Denying that God exists, denying that demons exist, denying all spiritual things, claiming it's all just make believe and delusion when people do believe in such. And that's part of Satan's spiritual warfare against humanity, even to get people to believe that demons aren't real.
The popularity of demonic video games, anime, horror movies, witchcraft books and fairy tales, and satanic rock/pop music in western society is a manifestation and reflection of this spiritual blindness. It also shows the magnitude of the satanic, antichrist spiritual war against God and against humanity. Most people don't see anything wrong with these things, because they're blind.
Similarly, many people don't understand the evils of communism and pagan religions. Even more and more people today are siding with antisemitic and Nazi beliefs. Japan still participates in all of these today, and that's whose culture and religion is being beamed to your children through popular anime and many of the popular video games.
Just as with television, internet, and even books, when you leave your child alone with a work of media, some author is telling their stories and quite often teaching their views. Do you know who makes, develops, approves, and publishes these video games?
And the messages, subliminal and otherwise, in video games are more likely to influence children because of their persuasiveness through colors, music, and animation, even realistic graphics now.
Moreover, it's often impossible for parents to know exactly what's in these games, since they're huge virtual worlds that can take hundreds of hours to explore fully. (Or if it's an online game, producers can add or change content at a moment's notice.) How are you supposed to know there isn't a satanic ritual in a game? There really are games with "joke" satanic rituals in them. It's not a joke, though.
When people watch and play through these fantasy stories, where it's "good" demons and witches vs bad demons and witches, they are learning to sympathize with evil. It's trickery and it's despicable.
Would you leave your child alone with a whole troop of performers who just came in from a foreign country? OK clowns, here's my boy, take good care of him. Or (even worse) OK men, here's my girl, take good care of her. I trust you. You look like nice people. You smile and laugh a lot. Have a good time together. Bye! And hours or days later they're gone, and you have no idea what they did to your child while they were there. Your kids just act weird for the rest of their life, and that's that, that's who they are now. Don't try to figure out what happened, that's just who they are now.
Why are people so foolish and so careless to leave their child with such strangers virtually through these cartoons, movies, and game worlds?
There are many games where the player-controlled character is a demon, a witch/warlock, a vampire... it's an abomination. Someone spends 20-40 hours a week playing as a demon. Is that healthy? Is that normal? Just because 100 other million people do it worldwide, does that make it healthy and normal?
And, as I mentioned earlier, there are self-confessed satanists in this author pool, and many other closeted ones besides.
Exhibit A: The game store.
Maybe on the window you'll see a mural of Mario, Donkey Kong, Bowser, Yoshi the dinosaur, and Pikachu holding hands together in some kind of bestial display of coexistence. But a look at what new stuff is being advertised will give you a different picture.
A quick glance at a GameStop's displays or its website, or any popular gaming website, will show what the games are about today. You'll see some Nintendo and their Mario, Pokémon and Pikachu — the Mickey Mouse characters of video gaming. Some sports simulation games in another section. And you'll also see fantasy warriors and wizards, horror games, zombies, vampires, anime, demons.
It's gotten worse and worse. They aren't even trying to hide it anymore. A game called Mozart: Requiem with a freemasonic symbol in the title. Anime devils. Games that literally teach tarot and demonology, made by literal satanists, to be sold and eventually reach children. Sure, they've got an M or a T rating on them, but they look like children's cartoons. You can bet every kid in the house is going to either want a shot at it or else be conscripted as a player two at some point.
No joke: You can walk into a GameStop, pick up and buy a game with cute, innocent-looking cartoon anime characters on the cover, give it to your kids for a few weeks not knowing what it's about, and never know that the game was literally teaching about summoning demons through tarot (and Satan/Lucifer is the strongest demon in those games, and at least one developer flat out admits to being a satanist). 100% serious. This is not fun and games and make-believe. It's not even an unpopular series. 15 million sales.
If you keep buying your kid whatever they ask for and letting them play games alone in their room all week, they are going to end up corrupted and messed up by the ideas and instructions about literal demonic dedication being taught through these "games".
Remember that kid who had died after playing a game for 22 days in a row? He had spent the last year and a half doing almost nothing but playing Blizzard's Defense of the Ancients. Over 2000 hours. That's not an uncommon amount for any kid with a gaming hobby. Yeah, but not all the kids die, you could disagree. Well, do you think spending a year and a half controlling a virtual killer demon is a healthy kid's hobby? Do you? I hope not.
This isn't fun and games, this isn't playing around. It's not even Russian roulette with one bullet in the chamber. Try 2 out of 3 in the store. Try 99 out of the top 100 list. A lot of these games are messed up and demonic. Why is that? And, I also want to illustrate, that this stuff was corrupt from the start.
People have always played games and gambled. Some did it excessively. Many didn't.
Competitive games like Go and Chess are a social and intellectual activity. And many a deck of playing cards has helped to entertain sailors and soldiers stuck and waiting for a long time.
But now, the computers and the video games have come along. They started in the 50s-60s and got real popular by the 80s and 90s, and didn't stop. Less than 70 years of video games on this planet in thousands of years of human history.
Boys will hang out in the clubhouse and play poker and smoke cigars. But no one locks himself in a bedroom and smokes a cigar and plays poker alone with himself for 80 hours a week. No one does that with traditional games. Yet many do it with video games. They're not the same.
What are the games of today? Engrossing media playgrounds with moral messages from pagans halfway across the world. And the card games from these same companies are now full of demons and witchcraft.
It's filthy and disgusting what all this is doing to society. Parents throwing their kids to cartoon demons so they can make a few extra bucks (or else spend time and money with worldly friends) unimpeded by the duty and necessary life experience of raising their family and mentoring and being a role model to the next generation of adults.
Parents with no fear of evil, abandoning their children for pleasure. And satanic propagandists happily corrupting and indoctrinating other people's abandoned children. Propagandists who are so passionate about their religion of darkness, disobedience, hatred, and death, that they would make 100-hour-long story video games and 1200-episode ongoing decades-long anime series about it. People are going to see it sooner or later. Kids should be warned that it's evil and wrong and immature. It's easy for children to understand that if someone tells them and explains and demonstrates to them.
Internet profile pictures and player-controlled characters alike are commonly called avatars. What does that word mean?
The word avatar is ultimately derived from the Sanskrit word (avatāra /ˈævətɑːr, ˌævəˈtɑːr/); in Hinduism, it stands for the "descent" of a deity into a terrestrial form. It was first used in a computer game by the 1979 PLATO role-playing game Avatar.
The use of the term avatar for the on-screen representation of the user was coined in 1985 by Richard Garriott for the computer game Ultima IV: Quest of the Avatar. In this game, Garriott desired the player's character to be their earth self manifested into the virtual world. Due to the ethical content of his story, Garriott wanted the real player to be responsible for their character; he thought only someone playing "themselves" could be properly judged based on their in-game actions. Because of its ethically-nuanced narrative approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player in the game world.
The use of avatar to mean online virtual bodies was popularised by Neal Stephenson in his 1992 cyberpunk novel Snow Crash. In Snow Crash, the term avatar was used to describe the virtual simulation of the human form in the Metaverse, a fictional virtual-reality application on the Internet. Social status within the Metaverse was often based on the quality of a user's avatar, as a highly detailed avatar showed that the user was a skilled hacker and programmer while the less talented would buy off-the-shelf models in the same manner a beginner would today.
How would anyone know about such a word or concept unless they were themselves quite knowledgeable about Hinduism? The cover for Snow Crash even features a Hindu demon.
Speaking of demons, it's also common computer terminology to call background processes daemons.
Here's a flimsy explanation about the choice of that term:
The term was coined by the programmers at MIT's Project MAC. According to Fernando J. Corbató, who worked on Project MAC in 1963, his team was the first to use the term daemon, inspired by Maxwell's demon, an imaginary agent in physics and thermodynamics that helped to sort molecules, stating, "We fancifully began to use the word daemon to describe background processes that worked tirelessly to perform system chores". Unix systems inherited this terminology. Maxwell's demon is consistent with Greek mythology's interpretation of a daemon as a supernatural being working in the background.
In the general sense, daemon is an older form of the word "demon", from the Greek δαίμων. In the Unix System Administration Handbook Evi Nemeth states the following about daemons:
Many people equate the word "daemon" with the word "demon", implying some kind of satanic connection between UNIX and the underworld. This is an egregious misunderstanding. "Daemon" is actually a much older form of "demon"; daemons have no particular bias towards good or evil, but rather serve to help define a person's character or personality. The ancient Greeks' concept of a "personal daemon" was similar to the modern concept of a "guardian angel"—eudaemonia is the state of being helped or protected by a kindly spirit. As a rule, UNIX systems seem to be infested with both daemons and demons.
Come on, we should know better than that. The pagans used "daemons" to refer to what they thought were angels or gods. But in the Greek, the Bible always uses "δαίμων" to mean devils. Who are you going to believe? The apostles of Jesus, or the pagan followers of demons? Where in the Bible does it say that "angels" should influence a person's personality? Nowhere!
That doesn't mean you need to immediately smash your computer and throw it in a fire. The point is that a lot of very wicked people worked on computers, internet, and video games. Their motivations for doing things, the names and terms they chose... the origins are satanic. What were their goals in making these computers and making them extremely popular and widespread? When abused without discretion (which is what many people do with it), it corrupts people and it hurts people for a reason. It's by design.
Those words I bolded in that above explanation, "angels" called "demons" that "help define a person's personality".
Kids who play as a demon avatar for over 2,000 hours a year and die in real life when their game character dies.
Can it be any more obvious what's really going on spiritually with these games?
In 1999, when the focus of the entire world was on the (manufactured) threat that Y2K might wipe out the internet we had all just started to depend upon, the movie "The Matrix" introduced and popularized the concept of a "metaverse": a completely man-made and limitless artificial universe. In retrospect, the movie seems to have been predictive programming for humanity – even to the point that its creators later said "The Matrix" was a metaphor for transgenderism.
The directors of the movie The Matrix later went transgender (as if a big, burly man putting on a wig makes him a woman. It's bonkers.). This movie was a foreshadowing of what demonic big tech companies are trying to do to humanity. What did they know about what all these computers and video games and animes and computers are doing to people? Too much fantasy is a dangerous thing!
Themes of transhumanism, science-fiction, artificial intelligence, aliens, robots and androids... are also popular and common in anime. And these have been proportionally way more common in anime than almost any other medium.
This is a more general theme behind the video games, the anime, the internet, computers. And it's been around before computers. But these definitely magnified it greatly.
Lacking a purpose in life, being alone, not knowing what to do, not having anything to do, and having freedom to do almost anything, no matter how crazy... that's a dangerous place to be. Any crazy evil freak might come along and persuade you to be a part of something evil and insane.
In the past, you would have to be very rich to be in that sort of situation. Now almost everyone is in such a position. The industrial revolution (which is as much of a revolution as the communist revolutions) has given many people much free time to be indoctrinated in whatever ideology they choose. Now there are multitudes and multitudes of perverted teachers freely available through TV, radio, and the internet to instruct you in whatever is their perverse hobby or religion, if you would only be so empty and so mindless and so hopeless as to be willing to go along.
Even healthy, socially active people are influenced by peers, media examples, actions and values of leaders. But what I'm seeing with game culture and anime culture is that it affects vulnerable, easily influenced people in a very negative way.
Games have two things going for them that make them very effective for this kind of corruption: They are engrossing, time consuming, repetitive, and mindless.
And they have music, visuals, and usually a demonic spiritual theme to them. Moreover, streamers act as evangelists and preachers (in addition to all the traditional forms of print and TV marketing), and internet connection allows anonymous strangers to manipulate easily identifiable targets, even people who are searching for any kind of social approval and sense of identity.
This is why you should keep your children away from being able to interact with strangers on the internet in privacy. And this is also why, as a lonely adult, you should not have anything to do with this extremely demonic video game culture. Practically anything else would be a better, healthier hobby, especially if it's outdoors or physical.
One class of people who should be specially aware of the dangers of computers, internet, video games are handicapped or injured people who are confined or bedridden long-term. There are clean games out there, but you must beware of all the demonic ones. (Whereas with older books and music, there's overall much less evil and it's much more obvious when it is present in those works. And, with history and nonfiction there's overall much less potential for confusion than these fictional works where authors can preach anything with glitter and gloss.)
Part 6: Japan's Role and Influence in the Anime and Game Industries
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